December 31, 2020December 31, 2020 Polygon triangulation in modeling and UVs when using a MapScaler modifier Continue reading → Free, UV/Unwrapping | Shawn Olson
December 31, 2020 Bitmap Crop and Coordinates in 3ds Max Continue reading → Free, Rendering | Shawn Olson
December 31, 2020 Using Same Procedural Textures in Displace and Render Continue reading → ProceduralShader | Shawn Olson