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The best collection of 3dsMax tutorials

3dsMaxInteractive [6]
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Beginner [25]
CAT [65]
CharacterAnimation [19]
CharacterRigging [29]
CharacterStudio [23]
Cloth [22]
Corona [67]
DataChannelModifier [25]
Flex [5]
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FX [70]
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InterOp [17]
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Octane [1]
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Python [6]
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SDK [7]
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Tip [90]
tyFlow [154]
UV/Unwrapping [25]
Vantage [3]
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VRay [186]
#watchmeanimate [16]
2NCS [9]
3dmotiveHD [1]
Aaron Dabelow [7]
Adam BPC [4]
Adán Martín [9]
ahmad mamitheh [2]
Alex AndRiEL [5]
Alex Horst [4]
Alex Senechal [11]
Alexander Richter [1]
Alexey Pavlov [11]
Alexey Ryabov [1]
Alireza Akhbari [5]
Alireza Seifi [1]
Allan McKay [12]
Ambocc [2]
Andrey Plaksin [1]
angry polys [1]
Anselm von Seherr-Thoss [3]
Arch Viz Artist [75]
Arnold renderer [15]
Arrimus 3D [55]
ArtOfSoulburn [11]
asART 3D and Motion Graphics [15]
Autodesk [6]
Autodesk 3ds Max Learning Channel [57]
Autodesk Developer Network [2]
Autodesk Learning Channel [2]
Autodesk Scripting and SDK Learning Channel [3]
Automotive CGI [16]
Bahman JB [7]
BBB3viz [2]
BE ONE Studio [2]
BMBrice [1]
bond1 [2]
Borislav 'Bobo' Petrov [1]
BoundlessBox [2]
Brent Scannell [1]
Brett Deacon [1]
Bruno Landry [1]
Burak Bayram [1]
Cale Oglesby [1]
Carlos Cristerna [1]
Cebas Visual Technology [14]
CG Swot [1]
CG Vray [1]
CGfriends [1]
CGI Artist [1]
CGRecord [1]
ChamferZone [10]
ChangsooEun [29]
Chaos Corona [18]
ChaosGroup [10]
ChaosTV [40]
CharlyTutors [2]
Chris Ferriola [8]
Chris Lane [1]
Chris Murray [1]
Christian Maldonado [1]
Ciro Cardoso [10]
Clayton Donnan [1]
Clint DiClementi [15]
CoronaRenderer [7]
Creative Archviz [1]
cresshead [1]
Danny Young [1]
Dante Metaphor [6]
Dark Max [62]
DATEC Studio [44]
Dave Wortley [17]
David Almeida [3]
Denis Grigor [1]
Denis Keman [26]
Design Burns [1]
Didali Studio [3]
Digital Animation Services [1]
Drew Avis [4]
edstudios [22]
Edu Shola [2]
Eloi Andaluz Fullà [55]
Elran Cohen [1]
Ethan Olson Arts [3]
fabien escudero [1]
Farouq Alaswad [11]
Frame Talks [1]
FXPear Studio [8]
Gavin Whelan [1]
George Maestri [1]
Georgy Stalevarov [2]
Giannis Korentzelos [23]
Grant Warwick [1]
Hamid Memar [8]
Hanora 3D [10]
HenrikBC [1]
henriqvist [2]
HM STUDIO [32]
Hollywood Illusion [3]
Howard Day [4]
Igor Tsyba [5]
Imahika VFX [8]
iToo Software [11]
Jake Denham [1]
Jesse Pitela [7]
JF-Arts [1]
Jignesh Jariwala [12]
Joe Gunn [11]
Joe Scarr [15]
John Wainwright [1]
Jona Marklund [1]
Jonas Noell [57]
Jose M. Elizardo [34]
Kamya Simon [1]
Karam Bhamra [1]
Kevin Vandecar [2]
Kingdom Crafter [2]
Krishnan Ramachandran [1]
Lanh Hong [1]
Lars Torstveit [3]
Learn Arch Viz [4]
Lee griggs [1]
Lee Minardi [9]
Logan Foster [1]
louay mohsen [2]
Lucas Milner [6]
Ludvík Koutný [1]
Mads Drøschler [1]
Marcelo Souza [2]
MarcoValeKaz [4]
Marek Denko [11]
Marianna Yakimova [4]
martin coven [30]
Matthew Dillon [1]
Michel Roger [1]
Mike Kuhn [2]
Miloš Černý Animation [50]
mnq wnb [1]
Morne Erasmus [1]
nayan bodawala [2]
Neil Blevins [1]
noOne [8]
Norberto Aguilera [49]
Novedge [6]
OmegaByte Entertainment [1]
Orn Gunnarsson [1]
Paul Bertino [3]
Paul Neale [85]
Pete Draper [1]
Piotr Tatar [1]
piotrus3333 CGI [2]
Poly Design [6]
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Pratik Sawant [1]
Predrag Krishan [2]
Proteus VFX School [1]
Raj Pakhare [8]
Ralph Sutter [2]
RaveeCG Tutorials [18]
RedefineFX [79]
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RenderRam [29]
renderStacks [3]
Renu Muthoo [1]
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Saloni Sharma [1]
Sasha Klimuk [2]
Serkan Kose [1]
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Simulation Lab [29]
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SOA Academy [17]
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Tim Remmers [2]
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Unity [1]
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3dsMaxTutorial

Category: Material

MaterialX in 3dsMax
December 26, 2023December 27, 2023

MaterialX in 3dsMax

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Material | ChangsooEun
The NEW 3DS MAX Slate Material Editor does more than you think!
December 26, 2023December 26, 2023

The NEW 3DS MAX Slate Material Editor does more than you think!

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Material | Arch Viz Artist
V-Ray | Realistic CARPAINT Shader | In Depth Render Theory Setup and Final Rendering
December 25, 2023

V-Ray | Realistic CARPAINT Shader | In Depth Render Theory Setup and Final Rendering

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Material, ProceduralShader, Rendering, VRay | Jonas Noell
V-Ray | How to do PROCEDURAL SNOW | Displacement Workflow VRayDisplacementMod
December 25, 2023December 25, 2023

V-Ray | How to do PROCEDURAL SNOW | Displacement Workflow VRayDisplacementMod

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | How to create MICROSCRATCHES | Swirl Marks Spider Webbing Viscorbel Effects
December 25, 2023December 25, 2023

V-Ray | How to create MICROSCRATCHES | Swirl Marks Spider Webbing Viscorbel Effects

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | PROCEDURAL TERRAIN | Fully Automated Shading Setup
December 25, 2023December 25, 2023

V-Ray | PROCEDURAL TERRAIN | Fully Automated Shading Setup

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | PROCEDURAL SHORELINE | Ocean Shader Breakdown
December 25, 2023December 25, 2023

V-Ray | PROCEDURAL SHORELINE | Ocean Shader Breakdown

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural MUD SHADER
December 25, 2023December 25, 2023

V-Ray | Procedural MUD SHADER

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural CONCRETE SHADER
December 25, 2023December 25, 2023

V-Ray | Procedural CONCRETE SHADER

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural WATER PUDDLES Shader
December 25, 2023December 25, 2023

V-Ray | Procedural WATER PUDDLES Shader

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | COLORFUL FLAKES Carpaint Shader
December 25, 2023December 25, 2023

V-Ray | COLORFUL FLAKES Carpaint Shader

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Material, ProceduralShader, VRay | Jonas Noell
Materials Ep6: Sherpa/Boucle | All 3D Software
December 25, 2023

Materials Ep6: Sherpa/Boucle | All 3D Software

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Material, Tip | RenderRam
Materials Ep5: Mirrors – The Beauty Of Double Reflection | All 3D Software
December 25, 2023

Materials Ep5: Mirrors – The Beauty Of Double Reflection | All 3D Software

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Material, Tip | RenderRam
BUMP vs. GLOSSY: How To Completely Control Your Materials | All 3D Software
December 25, 2023

BUMP vs. GLOSSY: How To Completely Control Your Materials | All 3D Software

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Material, Tip | RenderRam
Materials Ep2: Tiles – Reflection For Perfection | All 3D Software
December 25, 2023

Materials Ep2: Tiles – Reflection For Perfection | All 3D Software

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Material, Tip | RenderRam
Creating Realistic Wet Asphalt in 3ds Max and Vray | Pro Tips Revealed
December 25, 2023December 26, 2023

Creating Realistic Wet Asphalt in 3ds Max and Vray | Pro Tips Revealed

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Material, Rendering, VRay | HM STUDIO
3ds Max Corona material tutorial| How to make a realistic wooden floor material with Corona renderer
December 25, 2023December 26, 2023

3ds Max Corona material tutorial| How to make a realistic wooden floor material with Corona renderer

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Corona, Material, Rendering | HM STUDIO
Arnold Tutorial – How to use the Distance shader in MAXtoA
August 25, 2023December 26, 2023

Arnold Tutorial – How to use the Distance shader in MAXtoA

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Arnold, Material, ProceduralShader, Rendering | Arnold renderer
Arnold tutorial – Using the clip_geo shader in Arnold MAXtoA
August 25, 2023December 26, 2023

Arnold tutorial – Using the clip_geo shader in Arnold MAXtoA

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Arnold, Material, ProceduralShader, Rendering | Arnold renderer
Interior wall paneling design | luxurious bedroom wall panel in 3ds max | Arnold material@zna_studio
January 26, 2023December 26, 2023

Interior wall paneling design | luxurious bedroom wall panel in 3ds max | Arnold material@zna_studio

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Arnold, Material, Rendering | ZNA Studio
Rough exterior wall texture in 3ds max 2024 | Slate Material editor | exterior design in 3ds max
January 26, 2023December 26, 2023

Rough exterior wall texture in 3ds max 2024 | Slate Material editor | exterior design in 3ds max

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Material | ZNA Studio
Beginners guide to create whirlpool in 3ds max 2024 with Arnold materials@zna_studio #3dsmax
January 26, 2023December 26, 2023

Beginners guide to create whirlpool in 3ds max 2024 with Arnold materials@zna_studio #3dsmax

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Arnold, Material, Rendering | ZNA Studio
diamond cut pillar modeling in 3ds max 2024 for beginners | beginners tutorial 3ds max @zna_studio
January 26, 2023December 26, 2023

diamond cut pillar modeling in 3ds max 2024 for beginners | beginners tutorial 3ds max @zna_studio

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Arnold, Material, Rendering | ZNA Studio
Quick reception desk Modeling for beginners in 3ds max 2024 | 3ds max 2024 tips & tricks @zna_studio
January 26, 2023December 26, 2023

Quick reception desk Modeling for beginners in 3ds max 2024 | 3ds max 2024 tips & tricks @zna_studio

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Arnold, Material, Rendering | ZNA Studio
Quick headboard design in 3ds max | Interior design | 3d modeling tips & tricks for beginners
January 26, 2023December 26, 2023

Quick headboard design in 3ds max | Interior design | 3d modeling tips & tricks for beginners

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Arnold, Material, Rendering | ZNA Studio
Parametric Stairs in 3ds max 2024 | Snapshot | 3ds max tips and tricks @zna_studio  @zna_studio
January 26, 2023December 26, 2023

Parametric Stairs in 3ds max 2024 | Snapshot | 3ds max tips and tricks @zna_studio @zna_studio

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Arnold, Material, Rendering | ZNA Studio
Gold material in 3ds Max – simple method
December 31, 2022

Gold material in 3ds Max – simple method

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Material | VizAcademy UK
Materials Ep3: Dirt Stains – Step By Step | 3ds Max
December 30, 2022

Materials Ep3: Dirt Stains – Step By Step | 3ds Max

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Material | RenderRam
The Dark Side of Corona Bump | 3ds Max
December 30, 2022

The Dark Side of Corona Bump | 3ds Max

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Material | RenderRam
V-Ray | How to do BRUSHED METAL Materials | Anisotropy
December 30, 2022December 25, 2023

V-Ray | How to do BRUSHED METAL Materials | Anisotropy

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Realistic CRYSTAL Shading Tutorial | Quartz Minerals
December 30, 2022December 25, 2023

V-Ray | Realistic CRYSTAL Shading Tutorial | Quartz Minerals

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | PARALLAX OCCLUSION – The better Normal Map?
December 30, 2022

V-Ray | PARALLAX OCCLUSION – The better Normal Map?

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ProceduralShader, VRay | Jonas Noell
V-Ray | Realistic PROCEDURAL OCEAN Shader
December 30, 2022

V-Ray | Realistic PROCEDURAL OCEAN Shader

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ProceduralShader, VRay | Jonas Noell
V-Ray | SCRATCHED METAL Shader | Curvature Workflow
December 30, 2022

V-Ray | SCRATCHED METAL Shader | Curvature Workflow

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ProceduralShader, VRay | Jonas Noell
V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained
December 30, 2022

V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained

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ProceduralShader, VRay | Jonas Noell
What are Materials Shaders and Textures
December 30, 2022

What are Materials Shaders and Textures

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Beginner, Material | Paul Neale
Complete Material Setup for Bathroom Scene | 3ds Max & V-Ray
December 30, 2022

Complete Material Setup for Bathroom Scene | 3ds Max & V-Ray

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Material, VRay | Arch Viz Artist
Creating Advanced Wet Glass Material Using Surface Imperfection Maps
December 30, 2022

Creating Advanced Wet Glass Material Using Surface Imperfection Maps

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Material | Arch Viz Artist
Render Clouds in 3dsmax with Arnold
December 30, 2022

Render Clouds in 3dsmax with Arnold

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Arnold, ProceduralShader | Eloi Andaluz Fullà
V-Ray | Procedural LAVA SHADER
December 28, 2021December 25, 2023

V-Ray | Procedural LAVA SHADER

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | How to create FABRIC MATERIALS | Sheen Effects Displacement VRayFur
December 28, 2021December 25, 2023

V-Ray | How to create FABRIC MATERIALS | Sheen Effects Displacement VRayFur

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Material, ProceduralShader, VRay | Jonas Noell
Dark Max – 17 – ShapeMap
December 28, 2021December 28, 2021

Dark Max – 17 – ShapeMap

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ProceduralShader | Dark Max
3Ds Max Toon Shader
December 28, 2021

3Ds Max Toon Shader

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Material | Upside Down
Slate Material Editor in 3ds Max Explained
December 28, 2021

Slate Material Editor in 3ds Max Explained

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Material | Arch Viz Artist
Best technique to add Road Markings to an Asphalt Material | Corona & V-Ray
December 28, 2021

Best technique to add Road Markings to an Asphalt Material | Corona & V-Ray

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Material | Arch Viz Artist
3Ds Max – Texturing Basics – Series Playlist
December 25, 2021December 25, 2023

3Ds Max – Texturing Basics – Series Playlist

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Material | Adam BPC
3ds max + Vray | Water puddle on road using v-ray 5 in 3ds max
December 25, 2021December 26, 2023

3ds max + Vray | Water puddle on road using v-ray 5 in 3ds max

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Material, Rendering, VRay | SWK Tutorials
3ds max | Vray Translucent / Transparent Plastic materials in 3dsmax
December 25, 2021December 26, 2023

3ds max | Vray Translucent / Transparent Plastic materials in 3dsmax

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Material, Rendering, VRay | SWK Tutorials
3ds max + V-Ray 5 | Create realistic Grass using Vray fur in 3ds max
December 25, 2021December 26, 2023

3ds max + V-Ray 5 | Create realistic Grass using Vray fur in 3ds max

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Material, Rendering, VRay | SWK Tutorials
3ds max + Vray | Create Realistic Mirror material in Vray
December 25, 2021December 26, 2023

3ds max + Vray | Create Realistic Mirror material in Vray

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Material, Rendering, VRay | SWK Tutorials
3ds max | Realistic Vray Tinted glass – Gradient Glass – Textured Glass
December 25, 2021December 26, 2023

3ds max | Realistic Vray Tinted glass – Gradient Glass – Textured Glass

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Material, Rendering, VRay | SWK Tutorials
Vray Material for 3ds max – All Important parameters explained
December 25, 2021December 26, 2023

Vray Material for 3ds max – All Important parameters explained

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Material, Rendering, VRay | SWK Tutorials
3ds max + Vray 5 | Create translucent materials in V-Ray using VRay2SidedMtl material in 3ds max
December 25, 2021December 26, 2023

3ds max + Vray 5 | Create translucent materials in V-Ray using VRay2SidedMtl material in 3ds max

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Material, Rendering, VRay | SWK Tutorials
Dark Max № 75 – Creating vector textures using ShapeMap
February 8, 2021February 8, 2021

Dark Max № 75 – Creating vector textures using ShapeMap

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ProceduralShader | Dark Max
Advanced Wood Material in 3ds Max – Easy Method
January 3, 2021January 3, 2021

Advanced Wood Material in 3ds Max – Easy Method

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Material | Farouq Alaswad
Basics of Corona & V-Ray Materials | 3ds max Tutorial
January 3, 2021December 31, 2022

Basics of Corona & V-Ray Materials | 3ds max Tutorial

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Corona, Material, VRay | Arch Viz Artist
Photorealistic Water Material with Caustics | 3ds max + Corona Renderer
January 3, 2021

Photorealistic Water Material with Caustics | 3ds max + Corona Renderer

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Material | Arch Viz Artist
V-Ray Hair Mtl and Texturing Scrat in 3ds Max – Part 06
January 3, 2021

V-Ray Hair Mtl and Texturing Scrat in 3ds Max – Part 06

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Material, VRay | RaveeCG Tutorials
3ds Max 2017 – Creating SSS Skin Material with V-Ray – Part 12
January 3, 2021

3ds Max 2017 – Creating SSS Skin Material with V-Ray – Part 12

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Material, VRay | RaveeCG Tutorials
redshift edge wear and layered dust tutorial (3ds Max)
January 3, 2021January 3, 2021

redshift edge wear and layered dust tutorial (3ds Max)

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ProceduralShader, Redshift | Dante Metaphor
Realistic Wall Material in 3ds Max | Easy Method | Corona Renderer
January 2, 2021

Realistic Wall Material in 3ds Max | Easy Method | Corona Renderer

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Corona, Material | Farouq Alaswad
Realistic Fabric Material in 3ds Max – Easy Method | Corona Renderer
January 2, 2021

Realistic Fabric Material in 3ds Max – Easy Method | Corona Renderer

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Corona, Material | Farouq Alaswad
Lava Flow
January 2, 2021January 4, 2021

Lava Flow

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ProceduralShader | Paul Neale
Adding age to your models with V-Ray
January 1, 2021

Adding age to your models with V-Ray

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ProceduralShader | Denis Keman
Adding Dust to your models with V-Ray
January 1, 2021January 1, 2021

Adding Dust to your models with V-Ray

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ProceduralShader | Denis Keman
Creating Rounded Edges in 3ds Max with VRay Edge Texture
January 1, 2021

Creating Rounded Edges in 3ds Max with VRay Edge Texture

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ProceduralShader | Denis Keman
Creating a Perlescent Car Paint Material with 3ds Max and VRay
January 1, 2021

Creating a Perlescent Car Paint Material with 3ds Max and VRay

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ProceduralShader | Denis Keman
Creating a Car Paint Material with 3ds Max and VRay
January 1, 2021

Creating a Car Paint Material with 3ds Max and VRay

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Wood Material
January 1, 2021

The Ultimate Vray Materials Course: Creating Wood Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Simple Metal Material
January 1, 2021

The Ultimate Vray Materials Course: Creating Simple Metal Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Silk Material
January 1, 2021

The Ultimate Vray Materials Course: Creating Silk Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Cracked Glass Material
January 1, 2021

The Ultimate Vray Materials Course: Cracked Glass Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Basic Glass
January 1, 2021

The Ultimate Vray Materials Course: Creating Basic Glass

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ProceduralShader | Denis Keman
Shading A Hard Surface Model 2016: Texturing A Robotic Mask
January 1, 2021

Shading A Hard Surface Model 2016: Texturing A Robotic Mask

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ProceduralShader | ArtOfSoulburn
Shading A Hard Surface Model 2014: Texturing A Robot Hand
January 1, 2021

Shading A Hard Surface Model 2014: Texturing A Robot Hand

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ProceduralShader | ArtOfSoulburn
Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell
January 1, 2021

Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell

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ProceduralShader | ArtOfSoulburn
Blended Box Mapping 1/3
January 1, 2021January 1, 2021

Blended Box Mapping 1/3

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ProceduralShader | ArtOfSoulburn
Blended Box Mapping 2/3
January 1, 2021January 1, 2021

Blended Box Mapping 2/3

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ProceduralShader | ArtOfSoulburn
Blended  Box Mapping 3/3 Cube Projections
January 1, 2021January 1, 2021

Blended Box Mapping 3/3 Cube Projections

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ProceduralShader | ArtOfSoulburn
Worn Edges Part 1/4 : Using A Distorted Vertex Map
January 1, 2021January 1, 2021

Worn Edges Part 1/4 : Using A Distorted Vertex Map

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
Worn Edges Part 2/4
January 1, 2021January 1, 2021

Worn Edges Part 2/4

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
Worn Edges Part 3/4
January 1, 2021January 1, 2021

Worn Edges Part 3/4

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
Worn Edges Part 4: Using Curvature In Max 2017.1
January 1, 2021

Worn Edges Part 4: Using Curvature In Max 2017.1

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
V-Ray | How to make REALISTIC HUMAN SKIN | ALSurface, FastSSS2, Subsurface Scattering & Translucency
January 1, 2021December 25, 2023

V-Ray | How to make REALISTIC HUMAN SKIN | ALSurface, FastSSS2, Subsurface Scattering & Translucency

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural RUSTY METAL Shader | VRayBlendMtl, Procedural Masks, VRayDirt, AO & VRayBumpMtl
January 1, 2021December 25, 2023

V-Ray | Procedural RUSTY METAL Shader | VRayBlendMtl, Procedural Masks, VRayDirt, AO & VRayBumpMtl

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | DIAMOND SHADER Photorealistic | Refractive Materials, Dispersion & Abbe, Issues & Solutions
January 1, 2021December 25, 2023

V-Ray | DIAMOND SHADER Photorealistic | Refractive Materials, Dispersion & Abbe, Issues & Solutions

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | How to RANDOMIZE your models | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex
January 1, 2021December 25, 2023

V-Ray | How to RANDOMIZE your models | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex

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Material, ProceduralShader, VRay | Jonas Noell
3ds Max Blended Box Map – 1/4 – Main Concepts
December 31, 2020

3ds Max Blended Box Map – 1/4 – Main Concepts

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ProceduralShader | Autodesk 3ds Max Learning Channel
3ds Max Blended Box Map – 2/4 – In Context
December 31, 2020

3ds Max Blended Box Map – 2/4 – In Context

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ProceduralShader | Autodesk 3ds Max Learning Channel
3ds Max Blended Box Map – 3/4 – Animation
December 31, 2020

3ds Max Blended Box Map – 3/4 – Animation

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ProceduralShader | Autodesk 3ds Max Learning Channel
3ds Max Blended Box Map – 4/4 – Rendering Templates
December 31, 2020

3ds Max Blended Box Map – 4/4 – Rendering Templates

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ProceduralShader | Autodesk 3ds Max Learning Channel
Using Same Procedural Textures in Displace and Render
December 31, 2020

Using Same Procedural Textures in Displace and Render

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ProceduralShader | Shawn Olson
3ds Max Blended Box Mapping
December 30, 2020

3ds Max Blended Box Mapping

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ProceduralShader | martin coven

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