
Tag: Dark Max


Dark Max 64 – Note Modifier (Script)

Dark Max 49 – Attachment Constraint
Rigging |

Dark Max 65 – Procedural modeling

Dark Max 50 – Switch between modifiers using hockey

Dark Max 67 – Independent transformation of the parent object

Dark Max 51 – Convert Instance to Reference

Dark Max 66 procedural pumpkin

Dark Max 52 – Creating a rope with tyflow

Dark Max 53 – Return the lost points in Editable Poly

Dark Max 54 – Align the object relative to the edge with RappaTools

Dark Max 59 – Creating a Stitch with Geometry (Idea by AlexHappy)
Modeling |

Dark Max 58 – Removing extra edges
Modeling |

Dark Max 57 – Tilts along the animation path
CAT |

Dark Max 56 – Select and remove mid-edge vertices

Dark Max 55 – Adding your own buttons to hotbox rappatools

Dark Max 60 – creating a non-spherical eye

Dark Max 61 – Vertex size

Dark Max 62 – sbSmoothBridge modifier to seamlessly bridge 2 open edgeloops with uneven edge count

Dark Max 63 – Loop Straighten with Constraints
Modeling |

Dark Max 28 – how to quickly find 0 object

Dark Max 32 – Random object color + creating an object id pass

Dark Max 33 – Make it snow with Rappatools
Modeling |

Dark Max 35 -Rig the eyes, or bind to the distance
Rigging |

Dark Max 36 – Simple collision of plants in Tyflow
tyFlow |

Dark Max 37 – Fast transparent material for modeling

Dark Max 38 – Substitute

Dark Max 39 – Tyflow conform modifier

Dark Max 40 – Linked XForm
Rigging |

Dark Max 41 – Weld vertex to last selected vertex with rappatools
Modeling |

Dark Max 42 – Snapshot tool
Modeling |

Dark Max 43 – Selection crossing by direction

Dark Max 44 – Use pivot points fore modifiers

Dark Max 45 – Double sided material for modeling

Dark Max 46 – Turning unique objects into an instance with rappatools

Dark Max 47 – Convert Nurbs to Spline

Dark Max 9 – 3dsmax 2020 + Octopus chamfer in –
Modeling |

Dark Max 12 Hex color in 3dsMax
Tip |

Dark Max 13 Peel in UVW

Dark Max 14 Wireframe layer
Tip |

Dark Max 15 – Startup scene

Dark Max 17 – ShapeMap

Dark Max 18 – Sweep & Loft rotation
Modeling |

Dark Max 22 – UV Angle distortion & Area distortion.

Dark Max 24 – Select Similar Selection

Dark Max 25 – connection parameters
Rigging |

Dark Max 26 – Working pivot (rappatols)
Modeling |

Dark Max 26 – invert animation

Dark Max 27 – moving animation from object to object

Dark Max 79 – Making an Object transparent quickly or See-Through 2.0
Tip |

Dark Max 78 – Making an instance object via Track View
Tip |

Dark Max 77 – Paste an image plane with rappatools
Tip |

Dark Max 83 – Polar Snapping Mode
Modeling |

Dark Max 82 – Selection of polygons by UV-shell and Smoothing Groups with Keyhydra
Modeling |

Dark Max 81 – Fix spline curve created from the edge
Modeling |

Dark Max 80 – UV packaging with stack similar elements in UV Tools

Poly Model 2 – 3d modeling time-lapse (cylinder with holes)
MakingOf |

Dark Max 87 – Rotation method – circular crank
Tip |

Dark Max 86 – Transferring UV to an object different topology

Dark Max 85 – Copy UV

Dark Max 84 – Copy transform objects with RappaTools
Modeling |
