Tag: Dark Max
Dark Max 54 – Align the object relative to the edge with RappaTools
Dark Max 59 – Creating a Stitch with Geometry (Idea by AlexHappy)
Modeling |
Dark Max 58 – Removing extra edges
Modeling |
Dark Max 57 – Tilts along the animation path
CAT |
Dark Max 56 – Select and remove mid-edge vertices
Dark Max 55 – Adding your own buttons to hotbox rappatools
Dark Max 60 – creating a non-spherical eye
Dark Max 61 – Vertex size
Dark Max 62 – sbSmoothBridge modifier to seamlessly bridge 2 open edgeloops with uneven edge count
Dark Max 63 – Loop Straighten with Constraints
Modeling |
Dark Max 48 – Propagate Materials to Instances
Dark Max 64 – Note Modifier (Script)
Dark Max 49 – Attachment Constraint
Rigging |
Dark Max 65 – Procedural modeling
Dark Max 50 – Switch between modifiers using hockey
Dark Max 67 – Independent transformation of the parent object
Dark Max 51 – Convert Instance to Reference
Dark Max 66 procedural pumpkin
Dark Max 52 – Creating a rope with tyflow
Dark Max 37 – Fast transparent material for modeling
Dark Max 38 – Substitute
Dark Max 39 – Tyflow conform modifier
Dark Max 40 – Linked XForm
Rigging |
Dark Max 41 – Weld vertex to last selected vertex with rappatools
Modeling |
Dark Max 42 – Snapshot tool
Modeling |
Dark Max 43 – Selection crossing by direction
Dark Max 44 – Use pivot points fore modifiers
Dark Max 45 – Double sided material for modeling
Dark Max 46 – Turning unique objects into an instance with rappatools
Dark Max 47 – Convert Nurbs to Spline
Dark Max 28 – how to quickly find 0 object
Dark Max 32 – Random object color + creating an object id pass
Dark Max 33 – Make it snow with Rappatools
Modeling |
Dark Max 35 -Rig the eyes, or bind to the distance
Rigging |
Dark Max 36 – Simple collision of plants in Tyflow
tyFlow |
Dark Max 13 Peel in UVW
Dark Max 14 Wireframe layer
Tip |
Dark Max 15 – Startup scene
Dark Max 17 – ShapeMap
Dark Max 18 – Sweep & Loft rotation
Modeling |
Dark Max 22 – UV Angle distortion & Area distortion.
Dark Max 24 – Select Similar Selection
Dark Max 25 – connection parameters
Rigging |
Dark Max 26 – Working pivot (rappatols)
Modeling |
Dark Max 26 – invert animation
Dark Max 27 – moving animation from object to object
Dark Max 9 – 3dsmax 2020 + Octopus chamfer in –
Modeling |
Dark Max 12 Hex color in 3dsMax
Tip |
Dark Max 83 – Polar Snapping Mode
Modeling |
Dark Max 82 – Selection of polygons by UV-shell and Smoothing Groups with Keyhydra
Modeling |
Dark Max 81 – Fix spline curve created from the edge
Modeling |
Dark Max 80 – UV packaging with stack similar elements in UV Tools
Poly Model 2 – 3d modeling time-lapse (cylinder with holes)
MakingOf |
Dark Max 79 – Making an Object transparent quickly or See-Through 2.0
Tip |
Dark Max 78 – Making an instance object via Track View
Tip |
Dark Max 77 – Paste an image plane with rappatools
Tip |
Dark Max 87 – Rotation method – circular crank
Tip |
Dark Max 86 – Transferring UV to an object different topology
Dark Max 85 – Copy UV
Dark Max 84 – Copy transform objects with RappaTools
Modeling |