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FX [70]
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tyFlow [154]
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3dmotiveHD [1]
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Alexander Richter [1]
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Alireza Akhbari [5]
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Ambocc [2]
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angry polys [1]
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Arnold renderer [15]
Arrimus 3D [55]
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asART 3D and Motion Graphics [15]
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Autodesk 3ds Max Learning Channel [57]
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BMBrice [1]
bond1 [2]
Borislav 'Bobo' Petrov [1]
BoundlessBox [2]
Brent Scannell [1]
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Burak Bayram [1]
Cale Oglesby [1]
Carlos Cristerna [1]
Cebas Visual Technology [14]
CG Swot [1]
CG Vray [1]
CGfriends [1]
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CGRecord [1]
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ChangsooEun [29]
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ChaosTV [40]
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Chris Ferriola [8]
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Ciro Cardoso [10]
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Clint DiClementi [15]
CoronaRenderer [7]
Creative Archviz [1]
cresshead [1]
Danny Young [1]
Dante Metaphor [6]
Dark Max [62]
DATEC Studio [44]
Dave Wortley [17]
David Almeida [3]
Denis Grigor [1]
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Design Burns [1]
Didali Studio [3]
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edstudios [22]
Edu Shola [2]
Eloi Andaluz Fullà [55]
Elran Cohen [1]
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fabien escudero [1]
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Frame Talks [1]
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George Maestri [1]
Georgy Stalevarov [2]
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Grant Warwick [1]
Hamid Memar [8]
Hanora 3D [10]
HenrikBC [1]
henriqvist [2]
HM STUDIO [32]
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Howard Day [4]
Igor Tsyba [5]
Imahika VFX [8]
iToo Software [11]
Jake Denham [1]
Jesse Pitela [7]
JF-Arts [1]
Jignesh Jariwala [12]
Joe Gunn [11]
Joe Scarr [15]
John Wainwright [1]
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Jonas Noell [57]
Jose M. Elizardo [34]
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Kingdom Crafter [2]
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Lanh Hong [1]
Lars Torstveit [3]
Learn Arch Viz [4]
Lee griggs [1]
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louay mohsen [2]
Lucas Milner [6]
Ludvík Koutný [1]
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MarcoValeKaz [4]
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Marianna Yakimova [4]
martin coven [30]
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Miloš Černý Animation [50]
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Norberto Aguilera [49]
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OmegaByte Entertainment [1]
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Paul Bertino [3]
Paul Neale [85]
Pete Draper [1]
Piotr Tatar [1]
piotrus3333 CGI [2]
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Pratik Sawant [1]
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Proteus VFX School [1]
Raj Pakhare [8]
Ralph Sutter [2]
RaveeCG Tutorials [18]
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Rendermotion [1]
RenderRam [29]
renderStacks [3]
Renu Muthoo [1]
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Serkan Kose [1]
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Simulation Lab [29]
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SOA Academy [17]
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Tim Remmers [2]
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Unity [1]
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3dsMaxTutorial

Category: ProceduralShader

V-Ray | Realistic CARPAINT Shader | In Depth Render Theory Setup and Final Rendering
December 25, 2023

V-Ray | Realistic CARPAINT Shader | In Depth Render Theory Setup and Final Rendering

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Material, ProceduralShader, Rendering, VRay | Jonas Noell
V-Ray | How to do PROCEDURAL SNOW | Displacement Workflow VRayDisplacementMod
December 25, 2023December 25, 2023

V-Ray | How to do PROCEDURAL SNOW | Displacement Workflow VRayDisplacementMod

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | How to create MICROSCRATCHES | Swirl Marks Spider Webbing Viscorbel Effects
December 25, 2023December 25, 2023

V-Ray | How to create MICROSCRATCHES | Swirl Marks Spider Webbing Viscorbel Effects

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | PROCEDURAL TERRAIN | Fully Automated Shading Setup
December 25, 2023December 25, 2023

V-Ray | PROCEDURAL TERRAIN | Fully Automated Shading Setup

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | PROCEDURAL SHORELINE | Ocean Shader Breakdown
December 25, 2023December 25, 2023

V-Ray | PROCEDURAL SHORELINE | Ocean Shader Breakdown

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural MUD SHADER
December 25, 2023December 25, 2023

V-Ray | Procedural MUD SHADER

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural CONCRETE SHADER
December 25, 2023December 25, 2023

V-Ray | Procedural CONCRETE SHADER

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural WATER PUDDLES Shader
December 25, 2023December 25, 2023

V-Ray | Procedural WATER PUDDLES Shader

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | COLORFUL FLAKES Carpaint Shader
December 25, 2023December 25, 2023

V-Ray | COLORFUL FLAKES Carpaint Shader

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Material, ProceduralShader, VRay | Jonas Noell
Arnold Tutorial – How to use the Distance shader in MAXtoA
August 25, 2023December 26, 2023

Arnold Tutorial – How to use the Distance shader in MAXtoA

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Arnold, Material, ProceduralShader, Rendering | Arnold renderer
Arnold tutorial – Using the clip_geo shader in Arnold MAXtoA
August 25, 2023December 26, 2023

Arnold tutorial – Using the clip_geo shader in Arnold MAXtoA

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Arnold, Material, ProceduralShader, Rendering | Arnold renderer
V-Ray | How to do BRUSHED METAL Materials | Anisotropy
December 30, 2022December 25, 2023

V-Ray | How to do BRUSHED METAL Materials | Anisotropy

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Realistic CRYSTAL Shading Tutorial | Quartz Minerals
December 30, 2022December 25, 2023

V-Ray | Realistic CRYSTAL Shading Tutorial | Quartz Minerals

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | PARALLAX OCCLUSION – The better Normal Map?
December 30, 2022

V-Ray | PARALLAX OCCLUSION – The better Normal Map?

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ProceduralShader, VRay | Jonas Noell
V-Ray | Realistic PROCEDURAL OCEAN Shader
December 30, 2022

V-Ray | Realistic PROCEDURAL OCEAN Shader

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ProceduralShader, VRay | Jonas Noell
V-Ray | SCRATCHED METAL Shader | Curvature Workflow
December 30, 2022

V-Ray | SCRATCHED METAL Shader | Curvature Workflow

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ProceduralShader, VRay | Jonas Noell
V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained
December 30, 2022

V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained

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ProceduralShader, VRay | Jonas Noell
Render Clouds in 3dsmax with Arnold
December 30, 2022

Render Clouds in 3dsmax with Arnold

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Arnold, ProceduralShader | Eloi Andaluz Fullà
V-Ray | Procedural LAVA SHADER
December 28, 2021December 25, 2023

V-Ray | Procedural LAVA SHADER

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | How to create FABRIC MATERIALS | Sheen Effects Displacement VRayFur
December 28, 2021December 25, 2023

V-Ray | How to create FABRIC MATERIALS | Sheen Effects Displacement VRayFur

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Material, ProceduralShader, VRay | Jonas Noell
Dark Max – 17 – ShapeMap
December 28, 2021December 28, 2021

Dark Max – 17 – ShapeMap

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ProceduralShader | Dark Max
Dark Max № 75 – Creating vector textures using ShapeMap
February 8, 2021February 8, 2021

Dark Max № 75 – Creating vector textures using ShapeMap

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ProceduralShader | Dark Max
redshift edge wear and layered dust tutorial (3ds Max)
January 3, 2021January 3, 2021

redshift edge wear and layered dust tutorial (3ds Max)

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ProceduralShader, Redshift | Dante Metaphor
Lava Flow
January 2, 2021January 4, 2021

Lava Flow

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ProceduralShader | Paul Neale
Adding age to your models with V-Ray
January 1, 2021

Adding age to your models with V-Ray

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ProceduralShader | Denis Keman
Adding Dust to your models with V-Ray
January 1, 2021January 1, 2021

Adding Dust to your models with V-Ray

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ProceduralShader | Denis Keman
Creating Rounded Edges in 3ds Max with VRay Edge Texture
January 1, 2021

Creating Rounded Edges in 3ds Max with VRay Edge Texture

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ProceduralShader | Denis Keman
Creating a Perlescent Car Paint Material with 3ds Max and VRay
January 1, 2021

Creating a Perlescent Car Paint Material with 3ds Max and VRay

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ProceduralShader | Denis Keman
Creating a Car Paint Material with 3ds Max and VRay
January 1, 2021

Creating a Car Paint Material with 3ds Max and VRay

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Wood Material
January 1, 2021

The Ultimate Vray Materials Course: Creating Wood Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Simple Metal Material
January 1, 2021

The Ultimate Vray Materials Course: Creating Simple Metal Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Silk Material
January 1, 2021

The Ultimate Vray Materials Course: Creating Silk Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Cracked Glass Material
January 1, 2021

The Ultimate Vray Materials Course: Cracked Glass Material

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ProceduralShader | Denis Keman
The Ultimate Vray Materials Course: Creating Basic Glass
January 1, 2021

The Ultimate Vray Materials Course: Creating Basic Glass

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ProceduralShader | Denis Keman
Shading A Hard Surface Model 2016: Texturing A Robotic Mask
January 1, 2021

Shading A Hard Surface Model 2016: Texturing A Robotic Mask

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ProceduralShader | ArtOfSoulburn
Shading A Hard Surface Model 2014: Texturing A Robot Hand
January 1, 2021

Shading A Hard Surface Model 2014: Texturing A Robot Hand

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ProceduralShader | ArtOfSoulburn
Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell
January 1, 2021

Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell

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ProceduralShader | ArtOfSoulburn
Blended Box Mapping 1/3
January 1, 2021January 1, 2021

Blended Box Mapping 1/3

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ProceduralShader | ArtOfSoulburn
Blended Box Mapping 2/3
January 1, 2021January 1, 2021

Blended Box Mapping 2/3

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ProceduralShader | ArtOfSoulburn
Blended  Box Mapping 3/3 Cube Projections
January 1, 2021January 1, 2021

Blended Box Mapping 3/3 Cube Projections

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ProceduralShader | ArtOfSoulburn
Worn Edges Part 1/4 : Using A Distorted Vertex Map
January 1, 2021January 1, 2021

Worn Edges Part 1/4 : Using A Distorted Vertex Map

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
Worn Edges Part 2/4
January 1, 2021January 1, 2021

Worn Edges Part 2/4

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
Worn Edges Part 3/4
January 1, 2021January 1, 2021

Worn Edges Part 3/4

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
Worn Edges Part 4: Using Curvature In Max 2017.1
January 1, 2021

Worn Edges Part 4: Using Curvature In Max 2017.1

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DataChannelModifier, ProceduralShader | ArtOfSoulburn
V-Ray | How to make REALISTIC HUMAN SKIN | ALSurface, FastSSS2, Subsurface Scattering & Translucency
January 1, 2021December 25, 2023

V-Ray | How to make REALISTIC HUMAN SKIN | ALSurface, FastSSS2, Subsurface Scattering & Translucency

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | Procedural RUSTY METAL Shader | VRayBlendMtl, Procedural Masks, VRayDirt, AO & VRayBumpMtl
January 1, 2021December 25, 2023

V-Ray | Procedural RUSTY METAL Shader | VRayBlendMtl, Procedural Masks, VRayDirt, AO & VRayBumpMtl

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | DIAMOND SHADER Photorealistic | Refractive Materials, Dispersion & Abbe, Issues & Solutions
January 1, 2021December 25, 2023

V-Ray | DIAMOND SHADER Photorealistic | Refractive Materials, Dispersion & Abbe, Issues & Solutions

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Material, ProceduralShader, VRay | Jonas Noell
V-Ray | How to RANDOMIZE your models | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex
January 1, 2021December 25, 2023

V-Ray | How to RANDOMIZE your models | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex

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Material, ProceduralShader, VRay | Jonas Noell
3ds Max Blended Box Map – 1/4 – Main Concepts
December 31, 2020

3ds Max Blended Box Map – 1/4 – Main Concepts

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ProceduralShader | Autodesk 3ds Max Learning Channel
3ds Max Blended Box Map – 2/4 – In Context
December 31, 2020

3ds Max Blended Box Map – 2/4 – In Context

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ProceduralShader | Autodesk 3ds Max Learning Channel
3ds Max Blended Box Map – 3/4 – Animation
December 31, 2020

3ds Max Blended Box Map – 3/4 – Animation

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ProceduralShader | Autodesk 3ds Max Learning Channel
3ds Max Blended Box Map – 4/4 – Rendering Templates
December 31, 2020

3ds Max Blended Box Map – 4/4 – Rendering Templates

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ProceduralShader | Autodesk 3ds Max Learning Channel
Using Same Procedural Textures in Displace and Render
December 31, 2020

Using Same Procedural Textures in Displace and Render

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ProceduralShader | Shawn Olson
3ds Max Blended Box Mapping
December 30, 2020

3ds Max Blended Box Mapping

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ProceduralShader | martin coven

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