December 25, 2023 V-Ray | Realistic CARPAINT Shader | In Depth Render Theory Setup and Final Rendering Continue reading → Material, ProceduralShader, Rendering, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | How to do PROCEDURAL SNOW | Displacement Workflow VRayDisplacementMod Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | How to create MICROSCRATCHES | Swirl Marks Spider Webbing Viscorbel Effects Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | PROCEDURAL TERRAIN | Fully Automated Shading Setup Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | PROCEDURAL SHORELINE | Ocean Shader Breakdown Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | Procedural MUD SHADER Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | Procedural CONCRETE SHADER Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | Procedural WATER PUDDLES Shader Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 25, 2023December 25, 2023 V-Ray | COLORFUL FLAKES Carpaint Shader Continue reading → Material, ProceduralShader, VRay | Jonas Noell
August 25, 2023December 26, 2023 Arnold Tutorial – How to use the Distance shader in MAXtoA Continue reading → Arnold, Material, ProceduralShader, Rendering | Arnold renderer
August 25, 2023December 26, 2023 Arnold tutorial – Using the clip_geo shader in Arnold MAXtoA Continue reading → Arnold, Material, ProceduralShader, Rendering | Arnold renderer
December 30, 2022December 25, 2023 V-Ray | How to do BRUSHED METAL Materials | Anisotropy Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 30, 2022December 25, 2023 V-Ray | Realistic CRYSTAL Shading Tutorial | Quartz Minerals Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 30, 2022 V-Ray | PARALLAX OCCLUSION – The better Normal Map? Continue reading → ProceduralShader, VRay | Jonas Noell
December 30, 2022 V-Ray | Realistic PROCEDURAL OCEAN Shader Continue reading → ProceduralShader, VRay | Jonas Noell
December 30, 2022 V-Ray | SCRATCHED METAL Shader | Curvature Workflow Continue reading → ProceduralShader, VRay | Jonas Noell
December 30, 2022 V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained Continue reading → ProceduralShader, VRay | Jonas Noell
December 30, 2022 Render Clouds in 3dsmax with Arnold Continue reading → Arnold, ProceduralShader | Eloi Andaluz Fullà
December 28, 2021December 25, 2023 V-Ray | Procedural LAVA SHADER Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 28, 2021December 25, 2023 V-Ray | How to create FABRIC MATERIALS | Sheen Effects Displacement VRayFur Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 28, 2021December 28, 2021 Dark Max 17 – ShapeMap Continue reading → ProceduralShader | Dark Max
February 8, 2021February 8, 2021 Dark Max № 75 – Creating vector textures using ShapeMap Continue reading → ProceduralShader | Dark Max
January 3, 2021January 3, 2021 redshift edge wear and layered dust tutorial (3ds Max) Continue reading → ProceduralShader, Redshift | Dante Metaphor
January 1, 2021 Adding age to your models with V-Ray Continue reading → ProceduralShader | Denis Keman
January 1, 2021January 1, 2021 Adding Dust to your models with V-Ray Continue reading → ProceduralShader | Denis Keman
January 1, 2021 Creating Rounded Edges in 3ds Max with VRay Edge Texture Continue reading → ProceduralShader | Denis Keman
January 1, 2021 Creating a Perlescent Car Paint Material with 3ds Max and VRay Continue reading → ProceduralShader | Denis Keman
January 1, 2021 Creating a Car Paint Material with 3ds Max and VRay Continue reading → ProceduralShader | Denis Keman
January 1, 2021 The Ultimate Vray Materials Course: Creating Wood Material Continue reading → ProceduralShader | Denis Keman
January 1, 2021 The Ultimate Vray Materials Course: Creating Simple Metal Material Continue reading → ProceduralShader | Denis Keman
January 1, 2021 The Ultimate Vray Materials Course: Creating Silk Material Continue reading → ProceduralShader | Denis Keman
January 1, 2021 The Ultimate Vray Materials Course: Cracked Glass Material Continue reading → ProceduralShader | Denis Keman
January 1, 2021 The Ultimate Vray Materials Course: Creating Basic Glass Continue reading → ProceduralShader | Denis Keman
January 1, 2021 Shading A Hard Surface Model 2016: Texturing A Robotic Mask Continue reading → ProceduralShader | ArtOfSoulburn
January 1, 2021 Shading A Hard Surface Model 2014: Texturing A Robot Hand Continue reading → ProceduralShader | ArtOfSoulburn
January 1, 2021 Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell Continue reading → ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021 Blended Box Mapping 1/3 Continue reading → ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021 Blended Box Mapping 2/3 Continue reading → ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021 Blended Box Mapping 3/3 Cube Projections Continue reading → ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021 Worn Edges Part 1/4 : Using A Distorted Vertex Map Continue reading → DataChannelModifier, ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021 Worn Edges Part 2/4 Continue reading → DataChannelModifier, ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021 Worn Edges Part 3/4 Continue reading → DataChannelModifier, ProceduralShader | ArtOfSoulburn
January 1, 2021 Worn Edges Part 4: Using Curvature In Max 2017.1 Continue reading → DataChannelModifier, ProceduralShader | ArtOfSoulburn
January 1, 2021December 25, 2023 V-Ray | How to make REALISTIC HUMAN SKIN | ALSurface, FastSSS2, Subsurface Scattering & Translucency Continue reading → Material, ProceduralShader, VRay | Jonas Noell
January 1, 2021December 25, 2023 V-Ray | Procedural RUSTY METAL Shader | VRayBlendMtl, Procedural Masks, VRayDirt, AO & VRayBumpMtl Continue reading → Material, ProceduralShader, VRay | Jonas Noell
January 1, 2021December 25, 2023 V-Ray | DIAMOND SHADER Photorealistic | Refractive Materials, Dispersion & Abbe, Issues & Solutions Continue reading → Material, ProceduralShader, VRay | Jonas Noell
January 1, 2021December 25, 2023 V-Ray | How to RANDOMIZE your models | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex Continue reading → Material, ProceduralShader, VRay | Jonas Noell
December 31, 2020 3ds Max Blended Box Map – 1/4 – Main Concepts Continue reading → ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020 3ds Max Blended Box Map – 2/4 – In Context Continue reading → ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020 3ds Max Blended Box Map – 3/4 – Animation Continue reading → ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020 3ds Max Blended Box Map – 4/4 – Rendering Templates Continue reading → ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020 Using Same Procedural Textures in Displace and Render Continue reading → ProceduralShader | Shawn Olson