
Category: ProceduralShader


Dark Max № 75 – Creating vector textures using ShapeMap

redshift edge wear and layered dust tutorial (3ds Max)

Lava Flow

Adding age to your models with V-Ray

Adding Dust to your models with V-Ray

Creating Rounded Edges in 3ds Max with VRay Edge Texture

Creating a Perlescent Car Paint Material with 3ds Max and VRay

Creating a Car Paint Material with 3ds Max and VRay

The Ultimate Vray Materials Course: Creating Wood Material

The Ultimate Vray Materials Course: Creating Simple Metal Material

The Ultimate Vray Materials Course: Creating Silk Material

The Ultimate Vray Materials Course: Cracked Glass Material

The Ultimate Vray Materials Course: Creating Basic Glass

Shading A Hard Surface Model 2016: Texturing A Robotic Mask

Shading A Hard Surface Model 2014: Texturing A Robot Hand

Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell

Blended Box Mapping 1/3

Blended Box Mapping 2/3

Blended Box Mapping 3/3 Cube Projections

Worn Edges Part 1/4 : Using A Distorted Vertex Map

Worn Edges Part 2/4

Worn Edges Part 3/4

Worn Edges Part 4: Using Curvature In Max 2017.1

V-Ray | How to do PROCEDURAL SNOW | Displacement Workflow, VRayDisplacementMod

V-Ray | How to make REALISTIC HUMAN SKIN | ALSurface, FastSSS2, Subsurface Scattering & Translucency

V-Ray | Procedural RUSTY METAL Shader | VRayBlendMtl, Procedural Masks, VRayDirt, AO & VRayBumpMtl

V-Ray | DIAMOND SHADER Photorealistic | Refractive Materials, Dispersion & Abbe, Issues & Solutions

V-Ray | Realistic CARPAINT Shader | In Depth Render Theory, Setup and Final Rendering

V-Ray | How to RANDOMIZE your models | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex

3ds Max Blended Box Map – 1/4 – Main Concepts

3ds Max Blended Box Map – 2/4 – In Context

3ds Max Blended Box Map – 3/4 – Animation

3ds Max Blended Box Map – 4/4 – Rendering Templates

Using Same Procedural Textures in Displace and Render
