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Category: ProceduralShader

December 28, 2021December 28, 2021

Dark Max – 17 – ShapeMap

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ProceduralShader | Dark Max
February 8, 2021February 8, 2021

Dark Max № 75 – Creating vector textures using ShapeMap

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ProceduralShader | Dark Max
January 3, 2021January 3, 2021

redshift edge wear and layered dust tutorial (3ds Max)

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ProceduralShader, Redshift | Dante Metaphor
January 2, 2021January 4, 2021

Lava Flow

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ProceduralShader | Paul Neale
January 1, 2021

Adding age to your models with V-Ray

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ProceduralShader | Denis Keman
January 1, 2021January 1, 2021

Adding Dust to your models with V-Ray

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ProceduralShader | Denis Keman
January 1, 2021

Creating Rounded Edges in 3ds Max with VRay Edge Texture

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ProceduralShader | Denis Keman
January 1, 2021

Creating a Perlescent Car Paint Material with 3ds Max and VRay

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ProceduralShader | Denis Keman
January 1, 2021

Creating a Car Paint Material with 3ds Max and VRay

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ProceduralShader | Denis Keman
January 1, 2021

The Ultimate Vray Materials Course: Creating Wood Material

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ProceduralShader | Denis Keman
January 1, 2021

The Ultimate Vray Materials Course: Creating Simple Metal Material

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ProceduralShader | Denis Keman
January 1, 2021

The Ultimate Vray Materials Course: Creating Silk Material

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ProceduralShader | Denis Keman
January 1, 2021

The Ultimate Vray Materials Course: Cracked Glass Material

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ProceduralShader | Denis Keman
January 1, 2021

The Ultimate Vray Materials Course: Creating Basic Glass

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ProceduralShader | Denis Keman
January 1, 2021

Shading A Hard Surface Model 2016: Texturing A Robotic Mask

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ProceduralShader | ArtOfSoulburn
January 1, 2021

Shading A Hard Surface Model 2014: Texturing A Robot Hand

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ProceduralShader | ArtOfSoulburn
January 1, 2021

Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell

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ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021

Blended Box Mapping 1/3

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ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021

Blended Box Mapping 2/3

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ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021

Blended Box Mapping 3/3 Cube Projections

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ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021

Worn Edges Part 1/4 : Using A Distorted Vertex Map

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DataChannelModifier, Free, ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021

Worn Edges Part 2/4

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DataChannelModifier, Free, ProceduralShader | ArtOfSoulburn
January 1, 2021January 1, 2021

Worn Edges Part 3/4

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DataChannelModifier, Free, ProceduralShader | ArtOfSoulburn
January 1, 2021

Worn Edges Part 4: Using Curvature In Max 2017.1

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DataChannelModifier, Free, ProceduralShader | ArtOfSoulburn
January 1, 2021

V-Ray | How to do PROCEDURAL SNOW | Displacement Workflow, VRayDisplacementMod

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ProceduralShader | Jonas Noell
January 1, 2021

V-Ray | How to make REALISTIC HUMAN SKIN | ALSurface, FastSSS2, Subsurface Scattering & Translucency

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ProceduralShader | Jonas Noell
January 1, 2021

V-Ray | Procedural RUSTY METAL Shader | VRayBlendMtl, Procedural Masks, VRayDirt, AO & VRayBumpMtl

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ProceduralShader | Jonas Noell
January 1, 2021

V-Ray | DIAMOND SHADER Photorealistic | Refractive Materials, Dispersion & Abbe, Issues & Solutions

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ProceduralShader | Jonas Noell
January 1, 2021

V-Ray | Realistic CARPAINT Shader | In Depth Render Theory, Setup and Final Rendering

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ProceduralShader | Jonas Noell
January 1, 2021

V-Ray | How to RANDOMIZE your models | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex

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ProceduralShader | Jonas Noell
December 31, 2020

3ds Max Blended Box Map – 1/4 – Main Concepts

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ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020

3ds Max Blended Box Map – 2/4 – In Context

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ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020

3ds Max Blended Box Map – 3/4 – Animation

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ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020

3ds Max Blended Box Map – 4/4 – Rendering Templates

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ProceduralShader | Autodesk 3ds Max Learning Channel
December 31, 2020

Using Same Procedural Textures in Displace and Render

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ProceduralShader | Shawn Olson
December 30, 2020

3ds Max Blended Box Mapping

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ProceduralShader | martin coven

Categories

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