
Tag: ArtOfSoulburn


Shading A Hard Surface Model 2016: Texturing A Robotic Mask

Shading A Hard Surface Model 2014: Texturing A Robot Hand

Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell

Blended Box Mapping 1/3

Blended Box Mapping 2/3

Blended Box Mapping 3/3 Cube Projections

Worn Edges Part 1/4 : Using A Distorted Vertex Map

Worn Edges Part 2/4

Worn Edges Part 3/4
